The Order of the Nasturtium

The Order was originally dedicated to the protection of the Olveri Imperial family, but gradually lost favor to the more militant Order of the Velvet Hand (followers of Likal) and The Brotherhood of the Twisted Spear (followers of Mosul). The philosophy of the Order is focused on defensive tactics, fidelity, and sacrifice. Members of the Order wear simple robes, with a long topknot of hair braided down their back and an otherwise bald head. They must be Lawful Good or Lawful Neutral in alignment. They have the following class features:

A Nasturtian may never learn Scorpion Style, Gorgon’s Fist, or Medusa’s Wrath.

Relentless Training (Ex): At first level the monk gains the Toughness feat.

Calming Touch (Sp): At first level, the monk gains Touch of Serenity as a bonus feat, even if he does not meet the prerequisites. At 6th level, and every six levels thereafter, the duration of Touch of Serenity increases by 1 round. Each round on its turn, the target may attempt a new Will save to end the effect. This duration does not stack; only the longest remaining duration applies. This ability replaces Stunning Fist.

Resilience of Serenity (Ex): At 3rd level, the monk gains +1 to his AC. He gains another point at 6th, 8th, 11th, 13th, 16th, 18th, and 20th levels. This is in addition to the normal AC bonuses of the monk class.

Protector of the Weak (Ex): At 6th level, the monk gains the Bodyguard feat.

Ancient Healing Hand (Su): At 7th level, the monk can heal another creature’s wounds with a touch. As a full-round action, the monk can spend 2 ki points to heal a number of hit points equal to the monk’s level. He needs at least one hand free to use this ability, and cannot heal himself. If the action is interrupted, the subject heals no hit points, and the ki points are lost. This ability replaces Wholeness of Body.

Divine Interceptor (Ex): At 8th level, the monk gains the In Harm’s Way feat.

_ Ki Sacrifice_ (Su): At 11th level the monk can use his entire ki pool to bring a person back to life. It takes one hour to perform this ritual. At the end of the ritual, the monk sacrifices all of his ki in order to cast raise dead (as the spell) with a caster level equal to his monk level. The ritual uses all of the ki in the monk’s pool; the monk must have at least 6 points of ki in his ki pool to use this ability. At 15th level, the monk may sacrifice his ki to cast resurrection. The monk must have at least 8 points of ki in his ki pool to use this ability. These rituals do not require material components. When this ability is used, the monk’s ki pool is not replenished until 24 hours have passed. This ability replaces both Diamond Body and Quivering Palm.

Touch of Surrender (Su): At 12th level, the monk makes a foe into a friend with a single show of mercy. As an immediate action, when one of his melee attacks would reduce a creature to zero or fewer hit points, the monk can spend 6 ki points to make the target of that attack surrender. When the target surrenders, it is reduced to zero hit points, becomes disabled, and is charmed, as if the monk had cast charm monster with a caster level equal to the monk’s level. The target does not get a saving throw against this effect. This charm lasts until its duration expires, until the monk dismisses it or uses it on another creature, or until the target is again reduced to zero or fewer hit points, whichever happens first. The monk can only have one creature charmed with a touch of surrender at a time. This is a mind-affecting charm effect. This ability replaces Abundant Step.

Touch of Peace (Su): At 15th level, the monk can set up vibrations within the body of another creature to win over the creature’s mind. The monk can use Touch of Peace once per day, and must announce his intent before making his attack roll. On a successful hit, the attack deals no damage, but the target is charmed as if the monk had cast charm monster with a caster level equal to the monk’s level. The target does not get a saving throw against this effect. The creature is charmed for one day per level. If the monk or his allies attack the charmed creature, or if the monk asks or commands the charmed creature to take hostile actions, the effect ends. This is a mind-affecting charm effect.

Learned Master (Ex): At 17th level, the monk gains all Knowledge skills and the Linguistics skill as class skills. The monk uses Wisdom instead of Intelligence as the key ability for these skills. This ability replaces Tongue of the Sun and the Moon.

True Sacrifice (Su): At 20th level, in a final selfless act, the monk can draw in his entire ki, which then explodes outward in a 50-foot radius emanation. All dead allies within the emanation are brought back to life, as if they were the subject of a true resurrection spell with a caster level equal to the monk’s level. When a monk does this, he is truly and utterly destroyed. A monk destroyed in this way can never come back to lide, not even by way of a wish or miracle spell or by the power of a deity. Furthermore, the monk’s name can never be spoken or written down again. All written mentions of his name become nothing more than a blank space. This ability replaces Perfect Self.

The Order of the Nasturtium uses the following titles to denote degrees of advancement within the order:

Acolyte 1-2
Brother 3-5
Reverend Brother 6-7
Protector 8-10
High Protector 11-12
Abbot 13-15
High Abbot 16-17
Master 18-19
Grand Master 20

Once he reaches the degree of Abbot, he is invited to lead his own monastery. This results in a free Leadership feat, with all resulting followers being monks studying under the new Abbot. A monk who reaches level 20 must seek out the current Grand Master and defeat him in single combat. If he fails, he loses enough experience to put him back at the top of level 19 and may not try another challenge for a month.

The Order of the Nasturtium

Wanderer's Wake VinceKlortho