Shaman

Shamans are the Human’s connection to nature, and are loosely organized into three totemic groups: Eagle, Bear, and Wolf. These roughly correspond to the poles of the law/chaos axis of character alignment, and represent an overall personality personified by the shaman. Eagle shamans soar above the petty issues of the world, always keeping a lofty perspective on problems that might arise. They have a very detailed code of behavior and are informally considered the leading class of shamans by the human populace. Bear shamans are tough and stubborn, concerned with the here and now and content to use whatever tactics they need to in order to protect themselves and those under their charge. Wolf shamans are outsiders who live by trickery and wits, and resist all but the most compelling leadership. Unlike other religious figures, shamans are always nomadic, traveling from tribe to tribe across the great Frozen Wastes or through the rugged Upper Crescent Mountains. They find wisdom and enlightenment through contact with the natural world and bring that wisdom back to the tribes, spreading it throughout the population season by season. Shamans are almost always solitary and have no organizational structure to speak of. To become a shaman, a young man must leave his tribe and journey alone into the wilderness. He finds a space and builds a smoke lodge, where he builds a fire and sits within the lodge, breathing in the smoke and seeking his Spirit Quest – this will also reveal what totem he is to follow. Once he has had his vision, the initiate dismantles his lodge and begins wandering, first seeking out another shaman to teach him the necessary rituals and procedures, and to collect what wisdom he can from an earlier generation. Once he has finished a short apprenticeship, he is a full-fledged shaman and begins wandering on his own.

Both Shamans and Skalds are respected and supported by their communities, and both sport ritual tattoos that identify them as members of their professions.

Eagle Shamans are wise, perceptive and noble. They are the unofficial leaders of the shamanic tradition, and command a huge amount of respect from human tribes. They have the following class features:

If an Eagle Shaman chooses an animal companion, it must be an eagle. If he chooses domains, they must be from among this list: Air, Animal, Nobility, Weather.

Wild Empathy (Ex): An Eagle Shaman can use wild empathy with birds as a full-round action with a +4 bonus.

Totemic Transformation (Su): At 2nd level, an Eagle Shaman may adopt an aspect of the eagle while retaining his normal form. He may choose from among the following abilities: Movement (fly 30 [the shaman must be 5th level to select this ability]), Senses (low-light vision, +4 racial bonus to Perception), or Natural Weapons (bit 1d4, 2 talons 1d4). While using this ability, the shaman may speak normally and may cast speak with animals (birds only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The shaman may use this ability a number of minutes per day equal to his druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.

Totemic Summons (Su): At 5th level, an Eagle Shaman may cast summon nature’s ally as a standard action when summoning eagles, rocs, and giant eagles (added to the 4th level list), and these summoned creatures gain temporary hit points equal to his druid level. He may apply the young template to any animal to reduce the level of the summoning spell required by one. He may also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates. This ability replaces One Thousand Faces.

Wild Shape (Su): At 6th level, an Eagle Shaman’s wild shape ability functions at his druid level -2. If he takes on the form of an eagle or roc, he instead uses his druid level +2.

Bonus Feat: At 9th level and every 4 levels thereafter, an Eagle Shaman gains one of the following bonus feats: Flyby Attack, Improved Lightning Reflexes, Lightning Reflexes, Skill Focus (Perception), or Wind Stance. He must meet the prerequisites for these bonus feats. This ability replaces Venom Immunity.

Bear Shamans are notorious loners, often feeling more affinity for the wild than their fellow humans. Some may be self-appointed protectors of human settlements (usually without the humans’ knowledge), but some may have lost their humanity almost completely, preferring their wild shape to their mundane one. They have the following class abilities:

A Bear Shaman who chooses an animal companion must choose a bear. If choosing a domain, he must choose from the following list: Animal, Earth, Protection, Strength.

Wild Empathy (Ex): A Bear Shaman can use wild empathy with bears and wolverines as a full-round action with a +4 bonus.

Totemic Transformation (Su): At 2nd level, a Bear Shaman may adopt an aspect of the bear while retaining his normal form. He may choose from among the following abilities: Movement (10 to land speed, +4 racial bonus to swim checks), Senses (low-light vision, scent), Toughness (2 natural armor bonus to AC, Endurance feat) or Natural Weapons (bite 1d6, 2 claws 1d4, +2 CMB on grapple checks). While using this ability, the shaman may speak normally and may cast speak with animals (mammals only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The shaman may use this ability a number of minutes per day equal to his druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.

Totemic Summons (Su): At 5th level, a Bear Shaman may cast summon nature’s ally as a standard action when summoning bears, and summoned bears gain temporary hit points equal to his druid level. He may apply the young template to any animal to reduce the level of the summoning spell required by one. He may also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates. This ability replaces One Thousand Faces.

Wild Shape (Su): At 6th level, a Bear Shaman’s wild shape ability functions at his druid level -2. If he takes on the form of a bear, he instead uses his druid level +2.

Bonus Feat: At 9th level and every 4 levels thereafter, a Bear Shaman gains one of the following bonus feats: Diehard, endurance, Great Fortitude, Improved Great Fortitude, Toughness. He must meet the prerequisites for these bonus feats. This ability replaces Venom Immunity.

Wolf Shamans are more often than not outcasts from human society, and have the least amount of contact with settlements of all three traditions. Some Wolf Shamans may gather in a pack, with the strongest demanding servitude from the weaker, but they are more often solitary. They have the following class features:

A Wolf Shaman who chooses an animal companion must select a wolf. If choosing a domain, the Wolf Shaman must choose from the following list: Animal, Chaos, Liberation, Travel.

Wild Empathy (Ex): A Wolf Shaman can use wild empathy with canines as a full-round action with a +4 bonus.

Totemic Transformation (Su): At 2nd level, a Wolf Shaman may adopt an aspect of the wolf while retaining his normal form. He may choose from among the following abilities: Movement (+20 to land speed), Senses (low-light vision, scent, +4 racial bonus to Survival checks when tracking by scent), or Natural Weapons (bite 1d4 plus trip, +2 CMB to trip). While using this ability, the shaman may speak normally and may cast speak with animals (canines only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The shaman may use this ability a number of minutes per day equal to his druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.

Totemic Summons (Su): At 5th level, a Wolf Shaman may cast summon nature’s ally as a standard action when summoning canines, and these summoned creatures gain temporary hit points equal to his druid level. He may apply the young template to any animal to reduce the level of the summoning spell required by one. He may also increase the level of summoning required by one in order to apply either the advanced or the giant template, or increase it by two to apply both the advanced and giant templates. This ability replaces One Thousand Faces.

Wild Shape__ (Su): At 6th level, a Wolf Shaman’s wild shape ability functions at his druid level -2. If he takes on the form of a canine, he instead uses his druid level +2.

Bonus Feat: At 9th level and every 4 levels thereafter, a Wolf Shaman gains one of the following bonus feats: Greater Trip, Improved Trip, Mobility, Skill Focus (Stealth), or Spring Attack. He must meet all the prerequisites for these bonus feats. This ability replaces Venom Immunity.

Shaman

Wanderer's Wake VinceKlortho