Fighters who have either received training from the former Olveri Imperial Army or former members of such have been trained in the defensive tactics of the phalanx soldier, and have the following abilities:
Stand Firm (Ex): At 2nd level, the fighter gains a +1 bonus to CMD versus bull rush, overrun, push, pull, and trip attempts. This bonus also applies on saves versus trample attacks. This bonus increases by +1 for every four levels beyond 2nd. This ability replaces Bravery.
Phalanx Fighting (Ex): At 3rd level, when a fighter wields a shield, he can use any spear of his size as a one-handed weapon. This ability replaces Armor Training 1.
Ready Pike (Ex): At 5th level, a fighter can, once per day, ready a weapon with the brace property as an immediate action, gaining a +1 bonus on attack and damage rolls. For every four levels beyond 5th, this bonus increases by +1, and he can use the ability one additional time per day. He cannot use this ability when flat-footed. This ability replaces Armor Training 1.
Deft Shield (Ex): At 7th level, the armor check penalty from a shield and the attack roll penalty are reduces by -1 for a fighter using a tower shield. At 11th level, these penalties are reduced by -2. This ability replaces Armor Training 2 and 3.
Shield Ally (Ex): At 9th level, when a fighter is using a heavy or tower shield, he can, as a move action, provide partial cover (+2 cover bonus to AC, +1 on Reflex saves) to himself and all adjacent allies until the beginning of his next turn.
At 13th level, he can instead provide cover (+4 cover bonus to AC, +2 bonus on Reflex saves) and evasion (as a rogue) to one adjacent ally until the beginning of his next turn. This cover does not allow Stealth checks.
At 17th level, he can provide cover to himself and all adjacent allies, or he can provide improved cover (+8 cover bonus to AC, +4 bonus on Reflex saves, improved evasion) to a single adjacent ally. This ability replaces Weapon Training 2, 3 and 4.
Irresistible Advance (Ex): At 15th level, a fighter gains a bonus versus all bull rush and overrun CMB checks. This bonus depends on the type of shield used: +1 with a buckler, +2 with a light shield, +3 with a heavy shield, or +4 with a tower shield. This ability replaces Armor Training 4.
Shielded Fortress: At 20th level, A fighter’s shield cannot be disarmed or sundered. He gains evasion (as a rogue) when using a shield (improved evasion when using a tower shield). As a move action, a fighter can provide evasion to all adjacent allies until the beginning of his next turn. As an immediate action, he can provide improved evasion to an adjacent ally against one attack. This ability replaces Weapon Mastery.